x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) To: SPECIFICATION Rev. 3. Application: VACUUM FLUORESCENT DISPLAY MODULE Model No.: 6L3DKR Rev. No. Issued Date Descriptions Remark Original Mar. 4, 997 * Original (Korean Edition) Rev.. Mar. 3, 998 * First Edition (Korean Edition, Total Pages) All Pages Rev. 2. May. 23, 2 * Change of Miss Typing (Connector Pin Number: # #3) Page 5 Rev. 3. Nov. 7, 25 * Second Edition (English Edition) * Change of Production Plant: SDI (Busan) SSVD (Shanghai) All Pages Page 3 Issued by Customer s Approval Checked by Approved by Page - of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) ~~~~~~~~~~~~~~~~ Index ~~~~~~~~~~~~~~~~. SCOPE...Page 3 2. FEATURES...Page 3 3. PRECAUTIONS and OPERATING RECOMMENDATIONS...Page 3 4. PRODUCT SPECIFICATIONS...Page 4 4. Type... Page 4 4.2 Outer Dimensions, Weight... Page 4 4.3 Environment Conditions... Page 4 4.4 Absolute Maximum Ratings... Page 4 4.5 Recommended Operating Conditions... Page 4 4.6 DC Characteristics... Page 4 4.7 Data Input Timing... Page 5 4.8 Signal Interfacing... Page 5 4.9 System Block Diagram... Page 5 4. Outer Dimensions... Page 6 4. Pattern Details... Page 6 5. FUNCTIONS...Page 7 5. Character Data Write-in... Page 7 5.. ASCII Data Write-in... Page 7 5..2 KSC-56 Data Write-in... Page 7 5.2 Control Code Write-in... Page 7 5.2. NOP ( Hex): No Operation... Page 7 5.2.2 C ( Hex): Print UDF #... Page 7 5.2.3 C2 (2 Hex): Print UDF #2... Page 7 5.2.4 C3 (3 Hex): Print UDF #3... Page 8 5.2.5 C4 (4 Hex): Print UDF #4... Page 8 5.2.6 UDF (5 Hex): Save a User Definable Font... Page 8 5.2.7 DEL (6 Hex): Delete... Page 8 5.2.8 SL (7 Hex): Shift Left... Page 8 5.2.9 BS (8 Hex): Back Space... Page 9 5.2. HT (9 Hex): Horizontal Tab... Page 9 5.2. LF (A Hex): Line Feed... Page 9 5.2.2 CH (B Hex): Cursor Home... Page 9 5.2.3 INS (C Hex): Insert Mode On/Off... Page 9 5.2.4 CR (D Hex): Carriage Return... Page 9 5.2.5 PD (E Hex): Partial Dimming... Page 9 5.2.6 DIM (F Hex): Dimming... Page 9 5.2.7 DP ( Hex): Display Position... Page 9 5.2.8 DC ( Hex): Normal Display Mode... Page 5.2.9 DC2 (2 Hex): Over Write Mode... Page 5.2.2 DC3 (3 Hex): Horizontal Scroll Mode... Page 5.2.2 DC4 (4 Hex): Auto Carriage Return Mode... Page 5.2.22 CON (5 Hex): Cursor on Mode... Page 5.2.23 COFF (6 Hex): Cursor off Mode... Page 5.2.24 CBLK (7 Hex): Cursor Blinking Mode... Page 5.2.25 NOP (8 Hex): No Operation... Page 5.2.26 DPCM (9 Hex): Decimal Point and Comma Display... Page 5.2.27 CPB (A Hex): Clear Digit Blinking... Page 5.2.28 NOP (B Hex): No Operation... Page 5.2.29 DB (C Hex): Digit Blinking... Page 5.2.3 DTR (D Hex): Delete to Right... Page 5.2.3 DTL (E Hex): Delete to Left... Page 5.2.32 RST (F Hex): Reset (Initialization)... Page 5.3 Power on Reset... Page [Appendix-#] ASCII Code Table and Command Code...Page 2 [Appendix-#2] KSC-56 Character Code Table...Page 3 Page - 2 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.). SCOPE * This specification applies to VFD module (Model No: 6L3DKR) manufactured by SSVD (Shanghai Samsung Vacuum Devices). 2. FEATURES * Vacuum Fluorescent Display: Self Luminous, High Quality and Readable Display * +5VDC Single Power Supply: Built in DC/DC Converter * RS-232 Serial Interface: Baud-rate =,2 ~ 9,6 bps * Built-in CG-ROM Font Table: ASCII and KSC-56 * Brightness Levels: % ~ % * Character Format: 9 * 9 Dot Matrix 3. PRECAUTIONS and OPERATING RECOMMENDATIONS * Fixed display for prolonged periods of time leads to deterioration of the quality of display. Mobile display or changing between regular and inverted display to avoid fixed display for prolonged periods of time are recommended. * Avoid applying excessive shock or vibration beyond the specification for the VFD module. * Since VFDs are made of glass material, careful handling is required. i.e. Direct impact with hard material to the glass surface(especially exhaust tip) may crack the glass. * When mounting the VFD module to your system, leave a slight gap between the VFD glass and your front panel. The module should be mounted without stress to avoid flexing of the PCB. * Avoid plugging or unplugging the interface connection with the power on, otherwise it may cause the severe damage to input circuitry. * Slow starting power supply may cause non-operation because one-chip MCU won't be reset. * Exceeding any of maximum ratings may cause the permanent damage. * Since the VFD modules contain high voltage source, careful handling is required during powered on. * When the power is turned off, the capacitor does not discharge immediately. The high voltage applied to the VFD must not contact to the ICs. And the short-circuitry of mounted components on PCB within 3 seconds after power-off may cause damage to those. * The power supply must be capable of providing at least times the rated current, because the surge current can be more than 5 times the specified current consumption when the power is turned on. * Avoid using the module where excessive noise interference is expected. Noise may affects the interface signal and causes improper operation. And it is important to keep the length of the interface cable less than 5 meters (5 feet). * Since all VFD modules contain C-MOS ICs, anti-static handling procedures are always required. Page - 3 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) 4. PRODUCT SPECIFICATIONS 4. Type Type Number (Model) Character Format Number of Digits 6L3DKR 9 * 9 Dot Matrix with Comma and Decimal Point 6 ( line * 6 characters) 4.2 Outer Dimensions, Weight Parameters Symbols Specification Unit Outer Dimensions W * H * t 225. * 4. * 8. mm VFD Glass Size W * H 25.2 * 29. mm Display Area W * H 73.87 * 3.55 mm Character Size C.W * C.H 7.7 * 2.52 mm Character Pitch Cp(x).96 mm Weight - Approx. 5 g 4.3 Environment Conditions Parameters Symbols Min. Max. Unit Operating Temperature T OPR - 2 + 7 O C Storage Temperature T STG - 4 + 85 O C Humidity (Operating) H OPR 3 85 % Humidity (Non-operating) H STG 3 9 % Vibration ( ~ 55 Hz) - - 4 G Shock - - 4 G 4.4 Absolute Maximum Ratings Parameters Symbols Min. Max. Unit Supply Voltage VCC - + 7. VDC Input Signal Voltage RXD -25. +25. V DC 4.5 Recommended Operating Conditions Parameters Symbols Min. Typ. Max. Unit Supply Voltage VCC 4.5 5. 5.5 VDC MARK Level Input Voltage V MARK -25. -2. -3. VDC SPACE Level Input Voltage V SPACE +3. +2. +25. VDC 4.6 DC Characteristics (when Ta = +25oC, VCC = +5.VDC) Parameters Test Conditions Min. Typ. Max. Unit Supply Current (*) VCC=+ 5.VDC (All dots are lit.) - 7, ma Signal Input Current V MARK = -2.V - - -8.3 ma V SPACE = +2.V - - +8.3 ma Brightness VCC=+5.VDC 2 (35) 24 (7) - - ft-l (cd/m 2 ) Display Color - Blue-green (peak wave=55nm) - (* Note ): The in-rush current can be approx. 5 times the specified supply current at power on. The peak in-rush current amplitude and duration are dependent on the characteristics of the host power supply. Page - 4 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) 4.7 Data Input Timing +2VDC (SPACE) RXD START D D D2 D3 D4 D5 D6 D7 STOP Tw Tw = 6 /Baud-rate [us] (MARK) -2VDC Fig.-. Serial Input Timing Diagram In this model, the MC489AD (RS-232C Receiver) is mounted (refer to block diagram) for RS232C (EIA-232) level interfacing. If a user would like to use TTL level in this model, then the MC489AD should be removed and "T" have to be closed. 4.8 Signal Interfacing * Connector (Male): 546-3A (by MOLEX) - Single 3 Pins (Right Angled) Mate socket (Female): 55-3 (by MOLEX) or equivalent Pin No: 2 3 Pin No. Signal VCC 2 RXD 3 GND 4.9 System Block Diagram TTL Level Selector ( Ohm can be used.) 4 6 Grids RXD 8-bit MCU Grid & Anode Driver 83 Anodes Baud-rate Selector (B, B) RS-232C Receiver (MC489 or Equivalent) X X2 OSC 8-bit Latch 8 8 External ROM VH VFD Panel (6L3) 8 +5VDC F F2 VCC VH GND DC/DC Converter Fig.-2 System Block Diagram Page - 5 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) 4. Outer Dimensions Fig.-3. Outer Dimensions Unit: mm Tolerance: * Mounting Hole Size: +/-.3 * Length: Range < : +/-.5 Range > : +/-. 4. Pattern Details Fig.-4. Pattern Details Page - 6 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) 5. FUNCTIONS 5. Character Data Write-in 5.. ASCII Data Write-in (Refer to Appendix-# for ASCII Code Table) When the character data code (2 Hex ~ 7F Hex) is transferred to the module, the character font of ASCII is displayed on the screen. At this time, the cursor will be shifted one digit to the right automatically. 5..2 KSC-56 Data Write-in (Refer to Appendix-#2 for KSC-56 Code Table) Korean and/or specialized character can be displayed by following 2 bytes code. Syntax: st byte (A Hex ~ C8 Hex) + 2nd byte (A Hex ~ FF Hex) 5.2 Control Code Write-in The control commands are available as follows and details are will be explained. () NOP (No Operation)... Hex (2) C (User Definable Font #)... Hex (3) C2 (User Definable Font #2)... 2 Hex (4) C3 (User Definable Font #3)... 3 Hex (5) C4 (User Definable Font #4)... 4 Hex (6) UDF (Save a User Definable Font)...5 Hex (7) DEL (Delete)...6 Hex (8) SL (Shift Left)...7 Hex (9) BS (Back Space)...8 Hex () HT (Horizontal Tab)...9 Hex () LF (Line Feed)...A Hex (2) CH (Cursor Home)...B Hex (3) INS (Insert Mode On/Off)... C Hex (4) CR (Carriage Return)...D Hex (5) PD (Partial Dimming)...E Hex (6) DIM (Dimming)...F Hex (7) DP (Display Position)... Hex (8) DC (Normal Display Mode)... Hex (9) DC2 (Over Write Mode)...2 Hex (2) DC3 (Horizontal Scroll Mode)...3 Hex (2) DC4 (Auto Carriage Return Mode)...4 Hex (22) CON (Cursor on Mode)...5 Hex (23) COFF (Cursor off Mode)...6 Hex (24) CBLK (Cursor Blinking Mode)...7 Hex (25) NOP (No Operation)...8 Hex (26) DPCM (Decimal Point or Comma Display On/Off)... 9 Hex (27) CDB (Clear Digit Blinking Mode)... A Hex (28) NOP (No Operation)...B Hex (29) DB (Digit Blinking Mode)...C Hex (3) DTR (Delete to Right)... D Hex (3) DTL (Delete to Left)...E Hex (32) RST (Reset (Initialization)...F Hex 5.2. NOP ( Hex): No Operation This code is not executed. C~C4 are the character codes defined by UDF command of 5 Hex. When these commands are transferred to the module, the character font defined. 5.2.2 C ( Hex): Print UDF # User defined character is printed at the present cursor position. 5.2.3 C2 (2 Hex): Print UDF #2 User defined character 2 is printed at the present cursor position. Page - 7 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) 5.2.4 C3 (3 Hex): Print UDF #3 User defined character 3 is printed at the present cursor position. 5.2.5 C4 (4 Hex): Print UDF #4 User defined character 4 is printed at the present cursor position. 5.2.6 UDF (5 Hex): Save a User Definable Font The characters can be designed by using this command. These font data are memorized into the RAM of the module. Syntax: UDF (5 Hex) + CHR (~4 Hex) + PT + PT2 + PT3 +... + PT + PT Any 9x9 dots pattern consisted of data form PT through PT (3rd~3th byte) can be stored in the character code location specified by CHR (2nd byte). And the maximum kinds of UDFs (User Definable Font) are 4 characters at once. st byte: UDF (5 Hex)... Specify UDF command. 2nd byte: CHR ( Hex~4 Hex)... Specify the character code address. 3th~3th byte ( Hex~FF Hex)... Specify ON or OFF of 8 dot positions (9*9dot). Below left table shows the symbol definition of each dot, the right table shows the coding method. (""=dot turn on, ""=dot turn off) 9*9 Dot Matrix D7 D6 D5 D4 D3 D2 D D Location Symbols PT..2.3.4.5.6.7.8 Data Coding Map..2.3.4.5.6.7.8.9 PT2.9 2. 2.2 2.3 2.4 2.5 2.6 2.7 (Relation between Dot Location and 2. 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 PT3 2.8 2.9 3. 3.2 3.3 3.4 3.5 3.6 Corresponding Data Bit) 3. 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 PT4 3.7 3.8 3.9 4. 4.2 4.3 4.4 4.5 4. 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 PT5 4.6 4.7 4.8 4.9 5. 5.2 5.3 5.4 5. 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 PT6 5.5 5.6 5.7 5.8 5.9 6. 6.2 6.3 6. 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 PT7 6.4 6.5 6.6 6.7 6.8 6.9 7. 7.2 7. 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 PT8 7.3 74. 7.5 7.6 7.7 7.8 7.9 8. 8. 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 PT9 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 9. 9.2 9.3 9.4 9.5 9.6 9.7 9.8 9.9 PT 9. 9.2 9.3 9.4 9.5 9.6 9.7 9.8 PT 9.9 * * * * * * * *: Don t care bit UDF Design Example D7 D6 D5 D4 D3 D2 D D Hexadecimal Data Coding Euro Currency Symbol ( ) PT * PT = E Hex PT2 * PT2 = 9 Hex PT3 * PT3 = D Hex PT4 * PT4 = 3F Hex PT5 * PT5 = 4 Hex PT6 * PT6 = 7 Hex PT7 * PT7 = C Hex PT8 * PT8 = 2 Hex PT9 * PT9 = 42 Hex PT * PT = E Hex PT * * * * * * * * PT = Hex 5.2.7 DEL (6 Hex): Delete The character and symbol (Decimal Point, Comma) at current cursor position is deleted. Also, all the characters and symbols on the right side of cursor position are shifted one digit to the left. 5.2.8 SL (7 Hex): Shift Left The cursor position is shifted one digit to the left. If the cursor is located on the first(left-end) digit then the cursor motion depends upon display mode (DC~DC4). DC Mode: The cursor moves to the last (right-end) digit. DC2~DC4 Mode: The cursor doesn't move. Page - 8 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) 5.2.9 BS (8 Hex): Back Space The cursor position is shifted one digit to the left, also the character and symbol on the left digit of cursor position is deleted. At Insert-On mode (See Section 5.2.3), all the characters and symbols on the right side of cursor position (including cursor position) are shifted one digit to the left. When the cursor is located on the first digit, any operation is not executed. 5.2. HT (9 Hex): Horizontal Tab The cursor position is shifted one digit to the right. If the cursor is located on the last digit then the cursor motion depends on display mode. DC Mode: The cursor moves to the first digit. DC2~DC4 Mode: The cursor doesn't move. 5.2. LF (A Hex): Line Feed All the characters displayed are cleared and the cursor doesn't move. 5.2.2 CH (B Hex): Cursor Home The cursor moves to the first digit. 5.2.3 INS (C Hex): Insert Mode On/Off Just after power-on or RST command, Insert-Off mode is selected. This command is toggled. Namely, if INS command is written-in at Insert-On state then Insert mode is dissolved. On the contrary, at the Insert-Off mode, the module will be Inset-On mode. Insert ON Mode: When the character data is written-in, all the characters and symbols on the right side of cursor position are shifted one digit to the right. Insert OFF Mode: When the character data is written-in, the character on the cursor position is over written to the new character. 5.2.4 CR (D Hex): Carriage Return All the characters and symbols are cleared and the cursor moves to the first digit. 5.2.5 PD (E Hex): Partial Dimming Brightness of specified digit can be controlled into levels by using this function. Syntax: st byte + 2nd byte + 3rd byte + 4th byte st byte: Partial Dimming Command ID 2nd byte and 3rd byte: Digit Range ( Hex ~ F Hex) 4th byte: Dimming Level Data Brightness Level Data Brightness Level Data % 9 % 8 % 7 % 6 % FF Hex 9 Hex 8 Hex 7 Hex 6 Hex 5 % 4 % 3 % 2 % % 5 Hex 4 Hex 3 Hex 2 Hex Hex 5.2.6 DIM (F Hex): Dimming Brightness of all digits can be controlled by using this command. Syntax: DIM (F Hex) + Dimming Level Data (refer to upper table in section 5.2.5.). 5.2.7 DP ( Hex): Display Position Instead of writing the character from the first digit, the write-in starting position can be pointed out by using this command.after writing a data Hex, the successive byte is written-in to specify the desired position. Syntax: DP ( Hex) + Position Data ( Hex ~ F Hex) When character data is written-in at the last digit, next operation is specified by DC, DC2, DC3 and DC4. After power-on or RST command (Refer to Section 5.2.3), DC is selected. Page - 9 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) 5.2.8 DC ( Hex): Normal Display Mode The cursor moves to the first digit and all the characters displayed are left as they are. 5.2.9 DC2 (2 Hex): Over Write Mode The newly entered character is displayed on the last digit. But the cursor position is not changed at the last digit. 5.2.2 DC3 (3 Hex): Horizontal Scroll Mode All the characters displayed are shifted to the left one digit and a new character is written at the last digit. At this time, the character displayed at the first digit is disappeared. And the cursor stays at the last digit. 5.2.2 DC4 (4 Hex): Auto Carriage Return Mode The cursor moves to the first digit and all the characters displayed are left as they are. However, when the additional data is written-in at the first digit, all characters displayed except the additional character are erased and the cursor moves to next digit(2nd digit). The cursor mode is selected by CON, COFF and CBLK. After the power on ro RST command, COFF is selected. 5.2.22 CON (5 Hex): Cursor on Mode The cursor is displayed as bottom line of each digit. 5.2.23 COFF (6 Hex): Cursor off Mode The cursor won't be displayed. 5.2.24 CBLK (7 Hex): Cursor Blinking Mode The cursor is blinked at current position. If a character is being displayed at cursor location, the cursor of bottom line and the character are alternatively displayed. 5.2.25 NOP (8 Hex): No Operation 5.2.26 DPCM (9 Hex): Decimal Point and Comma Display After writing a data 9 Hex, successive data is written-in to specify the symbol of decimal point and the comma at current cursor position. Syntax: DPCM (9 Hex) + Symbol Data ( Hex ~ 4 Hex) Hex: Decimal point is toggled. 2 Hex: Comma is toggled. 3 Hex: Decimal point and comma is toggled. 4 Hex: Decimal points and commas of all digit are cleared 5.2.27 CPB (A Hex): Clear Digit Blinking The function of digit blinking (Refer to Section 5.2.29) is dissolved. 5.2.28 NOP (B Hex): No Operation 5.2.29 DB (C Hex): Digit Blinking This command is used to blink the character. After writing a data C Hex, successive two bytes of position data is written-in to specify the desired position. Syntax: DB (C Hex) + 2nd Byte + 3rd Byte (Position Data: Hex ~ F Hex) Hex: First (Left End) Digit Hex: Second Digit F Hex: Last (Right End) Digit 5.2.3 DTR (D Hex): Delete to Right The characters and symbols located in the right side of cursor position (including cursor position) are cleared and the cursor doesn't move. Page - of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) 5.2.3 DTL (E Hex): Delete to Left The characters and symbols located in the left side of cursor position are cleared and the characters and symbols located in the right side of cursor are moved and displayed from the first digit in that order. Also, the cursor moves to the first digit. 5.2.32 RST (F Hex): Reset (Initialization) This command is used to initialize the module. All the characters and symbols are cleared. The cursor moves to first digit but the cursor isn't displayed. The brightness level is set by %, insert mode is turned off, digit blinking mode is dissolved and display mode is set by DC mode. And the baud-rate is selected by the combination of "B" and "B". (Refer to below table.) B B Default Baud-rate Open Open 9,6 bps Open Short 4,8 bps Short Open 2,4 bps Short Short,2 bps Factory Setting: B=B=Open for 9,6 bps 5.3 Power on Reset When the module is turned on, the display and memory (RAM) are cleared and the module is initialized. The displaying status is the same as the status of RST command. (See section 5.2.3) Page - of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) [Appendix-#] ASCII Code Table and Command Code D3 D2 D D D7 D6 D5 D4 2 3 4 5 6 7 8 9 A B C D E F NOP DP SP @ P ` p C DC! A Q a q 2 C2 DC2 2 B R b r 3 C3 DC3 # 3 C S c s 4 C4 DC4 $ 4 D T d t 5 UDF CON % 5 E U e u 6 DEL COFF & 6 F V f v st Byte for KSC-56 Code Table (Refer to Appendix-#2) 7 SL CBL 7 G W g w 8 BS DES ( 8 H X h x 9 HT DPCM ) 9 I Y i y A LF CBD * : J Z J z B CH NOP + ; K [ k { C INS DB, < L \ l D CR STR - = M ] m } E PD DTL. > N ^ n ~ F DIM RST /? O _ o FD Note-) Hex ~ F Hex: Control Command (Refer to Section 5.3) Note-2) 2 Hex ~ 7F Hex: ASCII Character, SP (2 Hex)= Space, FD (7F Hex) = Full Dot Note-3) 8 Hex ~ A Hex, C9 Hex ~ FF Hex: Invalid Code Area (No Operation) Note-4) A Hex ~ C8 Hex: Korean Standard Code (KSC-56) Page - 2 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) [Appendix-#2] KSC-56 Character Code Table DEC. HEX. 2 3 4 5 6 7 8 9 A B C D E F 6-6 A - A \ 6-76 A - B ± 6-92 A - C A 6-28 A - D 6-224 A - E 6-24 A - F 62-6 A2 - A ~ ˇ 62-76 A2 - B ː 62-92 A2 - C 62-28 A2 - D 62-224 A2 - E Co. a.m. p.m. 62-24 A2 - F 63-6 A3 - A! " # $ % & ' ( ) * +, -. / 63-76 A3 - B 2 3 4 5 6 7 8 9 : ; < = >? 63-92 A3 - C @ A B C D E F G H I J K L M N O 63-28 A3 - D P Q R S T U V W X Y Z [ ] ^ _ 63-224 A3 - E ` a b c d e f g h i j k l m n o 63-24 A3 - F p q r s t u v w x y z { } 64-6 A4 - A ㄱ ㄲ ㄳ ㄴ ㄵ ㄶ ㄷ ㄸ ㄹ ㄺ ㄻ ㄼ ㄽ ㄾ ㄿ 64-76 A4 - B ㅀ ㅁ ㅂ ㅃ ㅄ ㅅ ㅆ ㅇ ㅈ ㅉ ㅊ ㅋ ㅌ ㅍ ㅎ ㅏ 64-92 A4 - C ㅐ ㅑ ㅒ ㅓ ㅔ ㅕ ㅖ ㅗ ㅘ ㅙ ㅚ ㅛ ㅜ ㅝ ㅞ ㅟ 64-28 A4 - D ㅠ ㅡ ㅢ ㅣ ㅤ ㅥ ㅦ ㅧ ㅨ ㅩ ㅪ ㅫ ㅬ ㅭ ㅮ ㅯ 64-224 A4 - E ㅰ ㅱ ㅲ ㅳ ㅴ ㅵ ㅶ ㅷ ㅸ ㅹ ㅺ ㅻ ㅼ ㅽ ㅾ ㅿ 64-24 A4 - F ㆀ ㆁ ㆂ ㆃ ㆄ ㆅ ㆆ ㆇ ㆈ ㆉ ㆊ ㆋ ㆌ ㆍ ㆎ 65-6 A5 - A ⅰ ⅱ ⅲ ⅳ ⅴ ⅵ ⅶ ⅷ ⅸ ⅹ 65-76 A5 - B Ⅰ Ⅱ Ⅲ Ⅳ Ⅴ Ⅵ Ⅶ Ⅷ Ⅸ Ⅹ 65-92 A5 - C? Α Β Γ Δ Ε Ζ Η Θ Ι Κ Λ Μ Ν Ξ Ο 65-28 A5 - D Π Ρ Σ Τ Υ Φ Χ Ψ Ω 65-224 A5 - E? α β γ δ ε ζ η θ ι κ λ μ ν ξ ο 65-24 A5 - F π ρ σ τ υ φ χ ψ ω 66-6 A6 - A 66-76 A6 - B 66-92 A6 - C 66-28 A6 - D 66-224 A6 - E 66-24 A6 - F 67-6 A7 - A μl ml dl l kl cc mm3 cm3 m3 km3 fm nm μm mm cm 67-76 A7 - B km mm2 cm2 m2 km2 ha μg mg kg kt cal kcal db m s m s2 ps 67-92 A7 - C ns μs ms pv nv μv mv kv MV pa na μa ma ka pw nw 67-28 A7 - D μw mw kw MW Hz khz MHz GHz THz Ω kω MΩ pf nf μf mol 67-224 A7 - E cd rad rad s rad s2 sr Pa kpa MPa GPa Wb lm lx Bq Gy Sv C kg 67-24 A7 - F Page - 3 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) DEC. HEX. 2 3 4 5 6 7 8 9 A B C D E F 68-6 A8 - A Æ Ð ª Ħ? IJ? Ŀ Ł Ø Œ º Þ Ŧ Ŋ 68-76 A8 - B ᄀ ᄂ ᄃ ᄅ ᄆ ᄇ ᄉ ᄋ ᄌ ᄎ ᄏ ᄐ ᄑ ᄒ 가 68-92 A8 - C 나 다 라 마 바 사 아 자 차 카 타 파 하 a b c 68-28 A8 - D d e f g h i j k l m n o p q r s 68-224 A8 - E t u v w x y z 2 3 4 5 6 7 8 9 68-24 A8 - F 2 3 4 5 ½ ⅓ ⅔ ¼ ¾ ⅛ ⅜ ⅝ ⅞ 69-6 A9 - A æ đ ð ħ ı ij ĸ ŀ ł ø œ ß þ ŧ ŋ 69-76 A9 - B ʼn 69-92 A9 - C 69-28 A9 - D 69-224 A9 - E ⑴ ⑵ ⑶ ⑷ ⑸ ⑹ ⑺ ⑻ ⑼ 69-24 A9 - F ⑽ ⑾ ⑿ ⒀ ⒁ ⒂ ¹ ² ³ ⁴ ⁿ ₁ ₂ ₃ ₄ 7-6 AA - A ぁ あ ぃ い ぅ う ぇ え ぉ お か が き ぎ く 7-76 AA - B ぐ け げ こ ご さ ざ し じ す ず せ ぜ そ ぞ た 7-92 AA - C だ ち ぢ っ つ づ て で と ど な に ぬ ね の は 7-28 AA - D ば ぱ ひ び ぴ ふ ぶ ぷ へ べ ぺ ほ ぼ ぽ ま み 7-224 AA - E む め も ゃ や ゅ ゆ ょ よ ら り る れ ろ ゎ わ 7-24 AA - F ゐ ゑ を ん 7-6 AB - A ァ ア ィ イ ゥ ウ ェ エ ォ オ カ ガ キ ギ ク 7-76 AB - B グ ケ ゲ コ ゴ サ ザ シ ジ ス ズ セ ゼ ソ ゾ タ 7-92 AB - C ダ チ ヂ ッ ツ ヅ テ デ ト ド ナ ニ ヌ ネ ノ ハ 7-28 AB - D バ パ ヒ ビ ピ フ ブ プ ヘ ベ ペ ホ ボ ポ マ ミ 7-224 AB - E ム メ モ ャ ヤ ュ ユ ョ ヨ ラ リ ル レ ロ ヮ ワ 7-24 AB - F ヰ ヱ ヲ ン ヴ ヵ ヶ 72-6 AC - A А Б В Г Д Е Ё Ж З И Й К Л М Н 72-76 AC - B О П Р С Т У Ф Х Ц Ч Ш Щ Ъ Ы Ь Э 72-92 AC - C Ю Я 72-28 AC - D а б в г д е ё ж з и й к л м н 72-224 AC - E о п р с т у ф х ц ч ш щ ъ ы ь э 72-24 AC - F ю я 73-6 AD - A 73-76 AD - B 73-92 AD - C 73-28 AD - D 73-224 AD - E 73-24 AD - F 74-6 AE - A 74-76 AE - B 74-92 AE - C 74-28 AE - D 74-224 AE - E 74-24 AE - F Page - 4 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) DEC. HEX. 2 3 4 5 6 7 8 9 A B C D E F 75-6 AF - A 75-76 AF - B 75-92 AF - C 75-28 AF - D 75-224 AF - E 75-24 AF - F 76-6 B - A 가 각 간 갇 갈 갉 갊 감 갑 값 갓 갔 강 갖 갗 76-76 B - B 같 갚 갛 개 객 갠 갤 갬 갭 갯 갰 갱 갸 갹 갼 걀 76-92 B - C 걋 걍 걔 걘 걜 거 걱 건 걷 걸 걺 검 겁 것 겄 겅 76-28 B - D 겆 겉 겊 겋 게 겐 겔 겜 겝 겟 겠 겡 겨 격 겪 견 76-224 B - E 겯 결 겸 겹 겻 겼 경 곁 계 곈 곌 곕 곗 고 곡 곤 76-24 B - F 곧 골 곪 곬 곯 곰 곱 곳 공 곶 과 곽 관 괄 괆 77-6 B - A 괌 괍 괏 광 괘 괜 괠 괩 괬 괭 괴 괵 괸 괼 굄 77-76 B - B 굅 굇 굉 교 굔 굘 굡 굣 구 국 군 굳 굴 굵 굶 굻 77-92 B - C 굼 굽 굿 궁 궂 궈 궉 권 궐 궜 궝 궤 궷 귀 귁 귄 77-28 B - D 귈 귐 귑 귓 규 균 귤 그 극 근 귿 글 긁 금 급 긋 77-224 B - E 긍 긔 기 긱 긴 긷 길 긺 김 깁 깃 깅 깆 깊 까 깍 77-24 B - F 깎 깐 깔 깖 깜 깝 깟 깠 깡 깥 깨 깩 깬 깰 깸 78-6 B2 - A 깹 깻 깼 깽 꺄 꺅 꺌 꺼 꺽 꺾 껀 껄 껌 껍 껏 78-76 B2 - B 껐 껑 께 껙 껜 껨 껫 껭 껴 껸 껼 꼇 꼈 꼍 꼐 꼬 78-92 B2 - C 꼭 꼰 꼲 꼴 꼼 꼽 꼿 꽁 꽂 꽃 꽈 꽉 꽐 꽜 꽝 꽤 78-28 B2 - D 꽥 꽹 꾀 꾄 꾈 꾐 꾑 꾕 꾜 꾸 꾹 꾼 꿀 꿇 꿈 꿉 78-224 B2 - E 꿋 꿍 꿎 꿔 꿜 꿨 꿩 꿰 꿱 꿴 꿸 뀀 뀁 뀄 뀌 뀐 78-24 B2 - F 뀔 뀜 뀝 뀨 끄 끅 끈 끊 끌 끎 끓 끔 끕 끗 끙 79-6 B3 - A 끝 끼 끽 낀 낄 낌 낍 낏 낑 나 낙 낚 난 낟 날 79-76 B3 - B 낡 낢 남 납 낫 났 낭 낮 낯 낱 낳 내 낵 낸 낼 냄 79-92 B3 - C 냅 냇 냈 냉 냐 냑 냔 냘 냠 냥 너 넉 넋 넌 널 넒 79-28 B3 - D 넓 넘 넙 넛 넜 넝 넣 네 넥 넨 넬 넴 넵 넷 넸 넹 79-224 B3 - E 녀 녁 년 녈 념 녑 녔 녕 녘 녜 녠 노 녹 논 놀 놂 79-24 B3 - F 놈 놉 놋 농 높 놓 놔 놘 놜 놨 뇌 뇐 뇔 뇜 뇝 8-6 B4 - A 뇟 뇨 뇩 뇬 뇰 뇹 뇻 뇽 누 눅 눈 눋 눌 눔 눕 8-76 B4 - B 눗 눙 눠 눴 눼 뉘 뉜 뉠 뉨 뉩 뉴 뉵 뉼 늄 늅 늉 8-92 B4 - C 느 늑 는 늘 늙 늚 늠 늡 늣 능 늦 늪 늬 늰 늴 니 8-28 B4 - D 닉 닌 닐 닒 님 닙 닛 닝 닢 다 닥 닦 단 닫 달 닭 8-224 B4 - E 닮 닯 닳 담 답 닷 닸 당 닺 닻 닿 대 댁 댄 댈 댐 8-24 B4 - F 댑 댓 댔 댕 댜 더 덕 덖 던 덛 덜 덞 덟 덤 덥 8-6 B5 - A 덧 덩 덫 덮 데 덱 덴 델 뎀 뎁 뎃 뎄 뎅 뎌 뎐 8-76 B5 - B 뎔 뎠 뎡 뎨 뎬 도 독 돈 돋 돌 돎 돐 돔 돕 돗 동 8-92 B5 - C 돛 돝 돠 돤 돨 돼 됐 되 된 될 됨 됩 됫 됴 두 둑 8-28 B5 - D 둔 둘 둠 둡 둣 둥 둬 뒀 뒈 뒝 뒤 뒨 뒬 뒵 뒷 뒹 8-224 B5 - E 듀 듄 듈 듐 듕 드 득 든 듣 들 듦 듬 듭 듯 등 듸 8-24 B5 - F 디 딕 딘 딛 딜 딤 딥 딧 딨 딩 딪 따 딱 딴 딸 Page - 5 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) DEC. HEX. 2 3 4 5 6 7 8 9 A B C D E F 82-6 B6 - A 땀 땁 땃 땄 땅 땋 때 땍 땐 땔 땜 땝 땟 땠 땡 82-76 B6 - B 떠 떡 떤 떨 떪 떫 떰 떱 떳 떴 떵 떻 떼 떽 뗀 뗄 82-92 B6 - C 뗌 뗍 뗏 뗐 뗑 뗘 뗬 또 똑 똔 똘 똥 똬 똴 뙈 뙤 82-28 B6 - D 뙨 뚜 뚝 뚠 뚤 뚫 뚬 뚱 뛔 뛰 뛴 뛸 뜀 뜁 뜅 뜨 82-224 B6 - E 뜩 뜬 뜯 뜰 뜸 뜹 뜻 띄 띈 띌 띔 띕 띠 띤 띨 띰 82-24 B6 - F 띱 띳 띵 라 락 란 랄 람 랍 랏 랐 랑 랒 랖 랗 83-6 B7 - A 래 랙 랜 랠 램 랩 랫 랬 랭 랴 략 랸 럇 량 러 83-76 B7 - B 럭 런 럴 럼 럽 럿 렀 렁 렇 레 렉 렌 렐 렘 렙 렛 83-92 B7 - C 렝 려 력 련 렬 렴 렵 렷 렸 령 례 롄 롑 롓 로 록 83-28 B7 - D 론 롤 롬 롭 롯 롱 롸 롼 뢍 뢨 뢰 뢴 뢸 룀 룁 룃 83-224 B7 - E 룅 료 룐 룔 룝 룟 룡 루 룩 룬 룰 룸 룹 룻 룽 뤄 83-24 B7 - F 뤘 뤠 뤼 뤽 륀 륄 륌 륏 륑 류 륙 륜 률 륨 륩 84-6 B8 - A 륫 륭 르 륵 른 를 름 릅 릇 릉 릊 릍 릎 리 릭 84-76 B8 - B 린 릴 림 립 릿 링 마 막 만 많 맏 말 맑 맒 맘 맙 84-92 B8 - C 맛 망 맞 맡 맣 매 맥 맨 맬 맴 맵 맷 맸 맹 맺 먀 84-28 B8 - D 먁 먈 먕 머 먹 먼 멀 멂 멈 멉 멋 멍 멎 멓 메 멕 84-224 B8 - E 멘 멜 멤 멥 멧 멨 멩 며 멱 면 멸 몃 몄 명 몇 몌 84-24 B8 - F 모 목 몫 몬 몰 몲 몸 몹 못 몽 뫄 뫈 뫘 뫙 뫼 85-6 B9 - A 묀 묄 묍 묏 묑 묘 묜 묠 묩 묫 무 묵 묶 문 묻 85-76 B9 - B 물 묽 묾 뭄 뭅 뭇 뭉 뭍 뭏 뭐 뭔 뭘 뭡 뭣 뭬 뮈 85-92 B9 - C 뮌 뮐 뮤 뮨 뮬 뮴 뮷 므 믄 믈 믐 믓 미 믹 민 믿 85-28 B9 - D 밀 밂 밈 밉 밋 밌 밍 및 밑 바 박 밖 밗 반 받 발 85-224 B9 - E 밝 밞 밟 밤 밥 밧 방 밭 배 백 밴 밸 뱀 뱁 뱃 뱄 85-24 B9 - F 뱅 뱉 뱌 뱍 뱐 뱝 버 벅 번 벋 벌 벎 범 법 벗 86-6 BA - A 벙 벚 베 벡 벤 벧 벨 벰 벱 벳 벴 벵 벼 벽 변 86-76 BA - B 별 볍 볏 볐 병 볕 볘 볜 보 복 볶 본 볼 봄 봅 봇 86-92 BA - C 봉 봐 봔 봤 봬 뵀 뵈 뵉 뵌 뵐 뵘 뵙 뵤 뵨 부 북 86-28 BA - D 분 붇 불 붉 붊 붐 붑 붓 붕 붙 붚 붜 붤 붰 붸 뷔 86-224 BA - E 뷕 뷘 뷜 뷩 뷰 뷴 뷸 븀 븃 븅 브 븍 븐 블 븜 븝 86-24 BA - F 븟 비 빅 빈 빌 빎 빔 빕 빗 빙 빚 빛 빠 빡 빤 87-6 BB - A 빨 빪 빰 빱 빳 빴 빵 빻 빼 빽 뺀 뺄 뺌 뺍 뺏 87-76 BB - B 뺐 뺑 뺘 뺙 뺨 뻐 뻑 뻔 뻗 뻘 뻠 뻣 뻤 뻥 뻬 뼁 87-92 BB - C 뼈 뼉 뼘 뼙 뼛 뼜 뼝 뽀 뽁 뽄 뽈 뽐 뽑 뽕 뾔 뾰 87-28 BB - D 뿅 뿌 뿍 뿐 뿔 뿜 뿟 뿡 쀼 쁑 쁘 쁜 쁠 쁨 쁩 삐 87-224 BB - E 삑 삔 삘 삠 삡 삣 삥 사 삭 삯 산 삳 살 삵 삶 삼 87-24 BB - F 삽 삿 샀 상 샅 새 색 샌 샐 샘 샙 샛 샜 생 샤 88-6 BC - A 샥 샨 샬 샴 샵 샷 샹 섀 섄 섈 섐 섕 서 석 섞 88-76 BC - B 섟 선 섣 설 섦 섧 섬 섭 섯 섰 성 섶 세 섹 센 셀 88-92 BC - C 셈 셉 셋 셌 셍 셔 셕 션 셜 셤 셥 셧 셨 셩 셰 셴 88-28 BC - D 셸 솅 소 속 솎 손 솔 솖 솜 솝 솟 송 솥 솨 솩 솬 88-224 BC - E 솰 솽 쇄 쇈 쇌 쇔 쇗 쇘 쇠 쇤 쇨 쇰 쇱 쇳 쇼 쇽 88-24 BC - F 숀 숄 숌 숍 숏 숑 수 숙 순 숟 술 숨 숩 숫 숭 Page - 6 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) DEC. HEX. 2 3 4 5 6 7 8 9 A B C D E F 89-6 BD - A 숯 숱 숲 숴 쉈 쉐 쉑 쉔 쉘 쉠 쉥 쉬 쉭 쉰 쉴 89-76 BD - B 쉼 쉽 쉿 슁 슈 슉 슐 슘 슛 슝 스 슥 슨 슬 슭 슴 89-92 BD - C 습 슷 승 시 식 신 싣 실 싫 심 십 싯 싱 싶 싸 싹 89-28 BD - D 싻 싼 쌀 쌈 쌉 쌌 쌍 쌓 쌔 쌕 쌘 쌜 쌤 쌥 쌨 쌩 89-224 BD - E 썅 써 썩 썬 썰 썲 썸 썹 썼 썽 쎄 쎈 쎌 쏀 쏘 쏙 89-24 BD - F 쏜 쏟 쏠 쏢 쏨 쏩 쏭 쏴 쏵 쏸 쐈 쐐 쐤 쐬 쐰 9-6 BE - A 쐴 쐼 쐽 쑈 쑤 쑥 쑨 쑬 쑴 쑵 쑹 쒀 쒔 쒜 쒸 9-76 BE - B 쒼 쓩 쓰 쓱 쓴 쓸 쓺 쓿 씀 씁 씌 씐 씔 씜 씨 씩 9-92 BE - C 씬 씰 씸 씹 씻 씽 아 악 안 앉 않 알 앍 앎 앓 암 9-28 BE - D 압 앗 았 앙 앝 앞 애 액 앤 앨 앰 앱 앳 앴 앵 야 9-224 BE - E 약 얀 얄 얇 얌 얍 얏 양 얕 얗 얘 얜 얠 얩 어 억 9-24 BE - F 언 얹 얻 얼 얽 얾 엄 업 없 엇 었 엉 엊 엌 엎 9-6 BF - A 에 엑 엔 엘 엠 엡 엣 엥 여 역 엮 연 열 엶 엷 9-76 BF - B 염 엽 엾 엿 였 영 옅 옆 옇 예 옌 옐 옘 옙 옛 옜 9-92 BF - C 오 옥 온 올 옭 옮 옰 옳 옴 옵 옷 옹 옻 와 왁 완 9-28 BF - D 왈 왐 왑 왓 왔 왕 왜 왝 왠 왬 왯 왱 외 왹 왼 욀 9-224 BF - E 욈 욉 욋 욍 요 욕 욘 욜 욤 욥 욧 용 우 욱 운 울 9-24 BF - F 욹 욺 움 웁 웃 웅 워 웍 원 월 웜 웝 웠 웡 웨 92-6 C - A 웩 웬 웰 웸 웹 웽 위 윅 윈 윌 윔 윕 윗 윙 유 92-76 C - B 육 윤 율 윰 윱 윳 융 윷 으 윽 은 을 읊 음 읍 읏 92-92 C - C 응 읒 읓 읔 읕 읖 읗 의 읜 읠 읨 읫 이 익 인 일 92-28 C - D 읽 읾 잃 임 입 잇 있 잉 잊 잎 자 작 잔 잖 잗 잘 92-224 C - E 잚 잠 잡 잣 잤 장 잦 재 잭 잰 잴 잼 잽 잿 쟀 쟁 92-24 C - F 쟈 쟉 쟌 쟎 쟐 쟘 쟝 쟤 쟨 쟬 저 적 전 절 젊 93-6 C - A 점 접 젓 정 젖 제 젝 젠 젤 젬 젭 젯 젱 져 젼 93-76 C - B 졀 졈 졉 졌 졍 졔 조 족 존 졸 졺 좀 좁 좃 종 좆 93-92 C - C 좇 좋 좌 좍 좔 좝 좟 좡 좨 좼 좽 죄 죈 죌 죔 죕 93-28 C - D 죗 죙 죠 죡 죤 죵 주 죽 준 줄 줅 줆 줌 줍 줏 중 93-224 C - E 줘 줬 줴 쥐 쥑 쥔 쥘 쥠 쥡 쥣 쥬 쥰 쥴 쥼 즈 즉 93-24 C - F 즌 즐 즘 즙 즛 증 지 직 진 짇 질 짊 짐 집 짓 94-6 C2 - A 징 짖 짙 짚 짜 짝 짠 짢 짤 짧 짬 짭 짯 짰 짱 94-76 C2 - B 째 짹 짼 쨀 쨈 쨉 쨋 쨌 쨍 쨔 쨘 쨩 쩌 쩍 쩐 쩔 94-92 C2 - C 쩜 쩝 쩟 쩠 쩡 쩨 쩽 쪄 쪘 쪼 쪽 쫀 쫄 쫌 쫍 쫏 94-28 C2 - D 쫑 쫓 쫘 쫙 쫠 쫬 쫴 쬈 쬐 쬔 쬘 쬠 쬡 쭁 쭈 쭉 94-224 C2 - E 쭌 쭐 쭘 쭙 쭝 쭤 쭸 쭹 쮜 쮸 쯔 쯤 쯧 쯩 찌 찍 94-24 C2 - F 찐 찔 찜 찝 찡 찢 찧 차 착 찬 찮 찰 참 찹 찻 95-6 C3 - A 찼 창 찾 채 책 챈 챌 챔 챕 챗 챘 챙 챠 챤 챦 95-76 C3 - B 챨 챰 챵 처 척 천 철 첨 첩 첫 첬 청 체 첵 첸 첼 95-92 C3 - C 쳄 쳅 쳇 쳉 쳐 쳔 쳤 쳬 쳰 촁 초 촉 촌 촐 촘 촙 95-28 C3 - D 촛 총 촤 촨 촬 촹 최 쵠 쵤 쵬 쵭 쵯 쵱 쵸 춈 추 95-224 C3 - E 축 춘 출 춤 춥 춧 충 춰 췄 췌 췐 취 췬 췰 췸 췹 95-24 C3 - F 췻 췽 츄 츈 츌 츔 츙 츠 측 츤 츨 츰 츱 츳 층 Page - 7 of 8
x6 Dot Matrix VFD Module 6L3DKR (Rev. 3.) DEC. HEX. 2 3 4 5 6 7 8 9 A B C D E F 96-6 C4 - A 치 칙 친 칟 칠 칡 침 칩 칫 칭 카 칵 칸 칼 캄 96-76 C4 - B 캅 캇 캉 캐 캑 캔 캘 캠 캡 캣 캤 캥 캬 캭 컁 커 96-92 C4 - C 컥 컨 컫 컬 컴 컵 컷 컸 컹 케 켁 켄 켈 켐 켑 켓 96-28 C4 - D 켕 켜 켠 켤 켬 켭 켯 켰 켱 켸 코 콕 콘 콜 콤 콥 96-224 C4 - E 콧 콩 콰 콱 콴 콸 쾀 쾅 쾌 쾡 쾨 쾰 쿄 쿠 쿡 쿤 96-24 C4 - F 쿨 쿰 쿱 쿳 쿵 쿼 퀀 퀄 퀑 퀘 퀭 퀴 퀵 퀸 퀼 97-6 C5 - A 큄 큅 큇 큉 큐 큔 큘 큠 크 큭 큰 클 큼 큽 킁 97-76 C5 - B 키 킥 킨 킬 킴 킵 킷 킹 타 탁 탄 탈 탉 탐 탑 탓 97-92 C5 - C 탔 탕 태 택 탠 탤 탬 탭 탯 탰 탱 탸 턍 터 턱 턴 97-28 C5 - D 털 턺 텀 텁 텃 텄 텅 테 텍 텐 텔 템 텝 텟 텡 텨 97-224 C5 - E 텬 텼 톄 톈 토 톡 톤 톨 톰 톱 톳 통 톺 톼 퇀 퇘 97-24 C5 - F 퇴 퇸 툇 툉 툐 투 툭 툰 툴 툼 툽 툿 퉁 퉈 퉜 98-6 C6 - A 퉤 튀 튁 튄 튈 튐 튑 튕 튜 튠 튤 튬 튱 트 특 98-76 C6 - B 튼 튿 틀 틂 틈 틉 틋 틔 틘 틜 틤 틥 티 틱 틴 틸 98-92 C6 - C 팀 팁 팃 팅 파 팍 팎 판 팔 팖 팜 팝 팟 팠 팡 팥 98-28 C6 - D 패 팩 팬 팰 팸 팹 팻 팼 팽 퍄 퍅 퍼 퍽 펀 펄 펌 98-224 C6 - E 펍 펏 펐 펑 페 펙 펜 펠 펨 펩 펫 펭 펴 편 펼 폄 98-24 C6 - F 폅 폈 평 폐 폘 폡 폣 포 폭 폰 폴 폼 폽 폿 퐁 99-6 C7 - A 퐈 퐝 푀 푄 표 푠 푤 푭 푯 푸 푹 푼 푿 풀 풂 99-76 C7 - B 품 풉 풋 풍 풔 풩 퓌 퓐 퓔 퓜 퓟 퓨 퓬 퓰 퓸 퓻 99-92 C7 - C 퓽 프 픈 플 픔 픕 픗 피 픽 핀 필 핌 핍 핏 핑 하 99-28 C7 - D 학 한 할 핥 함 합 핫 항 해 핵 핸 핼 햄 햅 햇 했 99-224 C7 - E 행 햐 향 허 헉 헌 헐 헒 험 헙 헛 헝 헤 헥 헨 헬 99-24 C7 - F 헴 헵 헷 헹 혀 혁 현 혈 혐 협 혓 혔 형 혜 혠 2-6 C8 - A 혤 혭 호 혹 혼 홀 홅 홈 홉 홋 홍 홑 화 확 환 2-76 C8 - B 활 홧 황 홰 홱 홴 횃 횅 회 획 횐 횔 횝 횟 횡 효 2-92 C8 - C 횬 횰 횹 횻 후 훅 훈 훌 훑 훔 훗 훙 훠 훤 훨 훰 2-28 C8 - D 훵 훼 훽 휀 휄 휑 휘 휙 휜 휠 휨 휩 휫 휭 휴 휵 2-224 C8 - E 휸 휼 흄 흇 흉 흐 흑 흔 흖 흗 흘 흙 흠 흡 흣 흥 2-24 C8 - F 흩 희 흰 흴 흼 흽 힁 히 힉 힌 힐 힘 힙 힛 힝 Page - 8 of 8