디자인진로탐색 SADI 교육체계의이해 2017.05.31 담당교수 : 이성식 tonyss.lee@gmail.com
이성식교수 X Designer 다양한경험을배경으로디자인사고와실행을통해삶이풍요로워지도록노력하고있음 삼성전자무선사업부 UX 디자인그룹 / 상무연세대학교생활디자인학과 / 교수국민대학교테크노디자인전문대학원 / 교수한경대학교산업디자인학과 / 교수이신그라피스 / 대표
교과목소개 디자인진로탐색
교과목목표 SADI 의교육목표, 비전, 교육시스템, 트랙형교육, 맞춤형수강계획등교육과정전반을이해한다 졸업후의다양한디자인진로분야에대해이해한다 디자이너로서자신만의비전을세우고이를위한학습계획을수립하고학기별수강계획을수립한다
주별수업계획 1주차 5/31 SADI 교육과정소개및수업계획소개 ( 인생설계서 ) 2주차 6/07 Design Business의이해 3주차 6/14 Service System Design의이해 4주차 6/21 Brand Development Design의이해 5주차 6/28 Product Design의이해 6주차 7/05 Digital Storytelling Design의이해 7주차 7/12 Communication Design의이해 8주차 7/19 Interaction Design의이해 9주차 7/26 UX Design의이해 10주차 8/02 GUI Design의이해 11주차 8/09 Fashion Design의이해 12주차 8/16 수강설계실습 ( 수강계획서 ) 종강이후수강설계서를기준으로지도교수배정및면담진행 ( 방학첫주 )
과제물제출 2 주차 : 디자이너진로계획서 : 어떤일을하는어떤가치를가지는디자이너가될것인지스스로설계해보고 : 어떤전문역량과일반소양을갖추어야할지판단하여목표를달성하는자신의미래설계도를작성한다. 12 주차 : 학기별수강계획서 : 진로에따른트랙수강게획을수립하고트랙에서요구하는디자인모듈과목을파악하여학기별전체수강계획을수립한다. : 이때졸업에필요한이수요건과학기별최소 / 최대수강학점등을꼼꼼이따져보고수강계획을세워야한다.
성적평가방법 출석 : ¼ 이상결석시 FAIL (2 번결석 Pass, 3 회이상결석 Fail) 과제 : 과제 ( 인생설계서, 수강계획서 ) 미제출시 FAIL 해당교과목은필수과목으로 FAIL 시졸업불가
SADI 교육체계의이해
SADI 교육목표 변화하는미래사회를리드하는인재양성
SADI 인재상 창의적인사고를바탕으로사회와기술의변화를통해미래를읽고체계적이고수월한문제해결프로세스와생각을프로토타이핑하는능력을겸비한기업가정신으로무장한글로벌디자이너
인생설계 나는하는디자이너입니다. 나는왜, 어떤디자이너가될것인가? 어떻게그렇게될것인가?
인생설계 "Today I want to talk about purpose.
인생설계 purpose 1. 나는누구인가? 나의강점 / 약점은무엇인가? 2. 나는무엇을잘하는가? 무엇을하고싶은가? 3. 나는어떻게살고싶은가? 어떤디자이너가될것인가? 4. 그것을위해지금무엇을해야하는가? 주어진양식에맞춰자신의인생계획해보자
디자이너가디자인만하는시대는지났다
SADI 교육체계 1학년 2학년 3학년 1st 2nd 3rd 4th 5th 6th 7th 8th 인턴 9th Foundation Art & Design 감성훈련 Exploration 다양한디자인전공기초훈련 _ Module Cultivation 전문화된디자인전공심화훈련 _ Track You are Here 3년 9학기과정 : 1년 3학기제, 1학기 12주 주요졸업요건 : 최소졸업이수학점취득, 졸업전참여, Professional practices( 인턴실습 ) 이수등 최소졸업이수학점 : 125 학점 ( 인턴실습 2 학점포함 ) 실무능력강화를위한인턴학기운영 : 3 학년 2 학기중인턴실습기간을 6 주할당
SADI 교육체계 1학년 2학년 3학년 1st 2nd 3rd 4th 5th 6th 7th 8th 인턴 9th Foundation Art & Design 감성훈련 Exploration 다양한디자인전공기초훈련 _ Module Cultivation 전문화된디자인전공심화훈련 _ Track Foundations 1. Color and Light 2. Creative Computation 3. Digital Tools for Designers 4. Drawing Concepts I 5. Drawing Concepts II 6. Drawing Fundamentals I 7. Drawing Fundamentals II 8. Form and Material 9. Space and Structure 10. Visual Elements Modules 1. 3D 2. 3D Form 3. Business 4. CMF 5. Coding 6. Engineering 7. experience 8. Fashion Making 9. Fashion Accessory 10. Fashion Design 11. Fashion Drawing 12. Fashion Graphics 13. Form 14. Human-Tech 15. Image 16. Innovation 17. Product 18. Textile 19. Type Tracks 1. Brand Development 2. Communication Design 3. Design Business 4. Digital Storytelling 5. Fashion Design 6. GUI 7. Interaction Design 8. Product Design 9. Service System Design 10. UX Design
SADI 교육체계특징 트랙 / 모듈형 > 다양성지향의전문성 개방형 > 학생의자율적선택, 학생의적성과진로희망에최적화 기초과정강화 > 디자인의기초역량과상상력을견인 현장전문가교육및산학 > 실무형디자이너양성 해외연계프로그램 > 글로벌관점및수준
SADI 교육체계모형 Communication Brand designer Communication designer experience Motion designer GUI designer UX designer Interaction designer Product Design enterpriser Service designer Product designer Fashion designer Fashion Foundation CD XD PD FD
수강권장안예시 UX 디자이너 Business Module experience Module UX Design Track Design Business Track Human-Tech Module Coding Module Interaction Design Track Innovation Module Type Module GUI Track Image Module UX 디자이너그룹 : UX 디자이너 / UI 디자이너 / 사용자경험기획자 / User 리서처 / 상품기획자 / Startup(UX) 디자이너
수강설계예시 ( UX 디자이너 134 학점 ) 1 학년 2 학년 3 학년 1 학기 2 학기 3 학기 1 학기 2 학기 3 학기 1 학기 2 학기 3 학기 18 학점 18 학점 17 학점 18 학점 11 학점 13 학점 15 학점 12 학점 12 학점 Sadi Leadership 1 (1/1) Sadi Leadership 2 (1/1) Crossover Design (1/1) Art Philosophy (2/2) 한국인의조형의식 (2/2) 디지털미디어론 (2/2) Creative Marketing (2/2) Professional practices (2) Visual Analysis 1 (2/2) Visual Analysis 2 (2/2) Design History (2/2) Visual Design History (2/2) Anthropology (2/2) Psychology (2/2) Portfolio Design (1/3) Drawing Fundamentals II Drawing Fundamentals I (3/4) (3/4) Business Module Marketing (2/2) Design Business (2/2) Fashion Marketing (2/2) Design Business Track Business Frameworks (2/2) Business Creation I (2/5) Business Creation II (3/4) Drawing Concepts I (3/4) Drawing Concepts II (3/4) experience Module UX Design Track Research & Insight (2/2) Design Thinking (3/4) experience Design (3/4) X Scenario Design (3/4) X Design Studio I (3/4) X Design Studio II (2/5) X Design Studio III (3/4) Digital Tool for Designers (3/4) Creative Computation (3/4) Human-Tech Module Human Factors Design (3/4) Wearable Design (3/4) Usability Test (1/3) Visual Elements (3/4) Color and Light(3/4) Coding Module Web Interaction (3/4) App Interaction (3/4) Physical Interaction(3/4) Interaction Design Track Interaction Practice (3/4) Interaction Studio I (3/4) Interaction Studio II (2/5) Interaction Studio III (3/4) Product Interaction (3/4) Robot Interaction (3/4) Form and Material (3/4) Space and Structure (3/4) Innovation Module Superform (3/4) Design for sustainability (3/4) Commercial Prototyping(3/4) Type Module Typography Basic (2/3) Typography 2 (3/4) Typography 3 (3/4) GUI Track GUI Design Practice (3/4) GUI Design Studio I (3/4) GUI Design Studio II (2/5) GUI Design Studio III (3/4) Image Module Photography (2/3) Studio Photography (2/3) Digital Video (2/3) Advanced Digital Tools(3/4) 3D 애니메이션 & VR (2/3)
UX Design Track 교과목구성도 1 학년 2 학년 3 학년 3rd 4th 5th 6th 7th 8th 9th Anthropology (2/2) Psychology (2/2) Human-Tech Module Human Factors Design (3/4) Wearable Design (3/4) Usability Test (1/2) Business Module Marketing (2/2) Design Business (2/2) experience Module UX Design Track Research & Insight (2/2) Design Thinking (3/4) experience Design (3/4) X Scenario Design (3/4) X Design Studio I (3/4) X Design Studio II (2/5) X Design Studio III (3/4) Coding Module Web Interaction (3/4) Product Interaction (3/4) App Interaction (3/4) Physical Interaction (3/4) Robot Interaction (3/4) Innovation Module Superform (3/4) Innovation Design (3/4) Commercial Prototyping(3/4) Type Module Introduction to Typography(2/3)
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