Jin Kook Lee - HYU

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Design + Computing 09. Architectural Modeling & Developing Ideas 10/31/2014 CAD & Graphics II HOM2027 Fall 2014 Every Friday 2:00 pm 6:00 pm Jin Kook Lee, PhD. 02-2220-2645 designit@hanyang.ac.kr Assistant Professor, Space & Design IT Lab. Department of Interior Architecture Design, Hanyang University

Where we are - 3d Geometric Modeling - Architectural Modeling - Prep for the Final Project

What to do today 1. Developing the final term project To develop your idea! 2. Lab exercise 00-1 ~ 00-3: Vray in 3ds Max Design 2015 & An Easy Architectural Modeling 3. Lab exercise 01: Curtain Panel Surface Modeling by Editable Poly 1 max file that contains several non-uniform surface panels 4. Lab exercise 02: Import external geometry files (AutoCAD plan) max file & render a scene (no need to elaborate too much or make higher LoD) Requirements: All lab exercises outcome files should be submitted in Shared Folder Appropriate *.max files &/or images in JPG format. Try to get your best! Submit this week s LE today

Final Term Project A DA-like Digital Image for your final project

Final Project: DA-like competition image, for this course DA2014 Competition: Finished. 제 14 회대한건축학회디지털건축대전 - DA2014 Competition Website: http://digital-architecture.or.kr/ - Previous award winners can be seen at: http://digital-architecture.or.kr/new_da/html/ 3d rendering technique - SketchUP & Vray / 3dsMax & Vray / 3dsMax & Mental Ray 3d modeling technique - 3ds Max basics (primitives, modifiers) + editable poly modeling 3d design presentation technique - SketchUP, 3ds Max + renderers + Photoshop + etc. Hybrid method - 기말과제파이널 ( 예정 ): - option 1: 본인의스튜디오과제파이널이미지 - option 2: 본인의 DA 제출용디지털건축이미지 ( 실제 DA 제출은차기 DA 공모전 )

DA2014 디지털건축이미지부문 (Bi-annually base) 창의적디지털기법을활용한건축이미지 다양한프로그램을이용한창의적이미지 ( 사진합성포함 ) 사진의경우원본을수정하여도무방함. ( 창의적기법허용 ) 디자인에대한작품의도및제작소프트웨어에대한설명 3D 입체기술을이용한정지화상 ( 예 :Anaglyph 및편광방식입체이미지등 ) 세부적인주제의제한없음 이미지부문의본심사는웹상에서열린평가를병행한다. 참여팀구성은작품당 2 인이하 * 동일한주제의작품은한개의응모부문에만출품할수있음 반드시참가자본인또는참가팀의창작품또는신개발제품이어야함 학생작품의경우지도교수별도표기 언어는한글, 한자, 영문중선택 / 병용가능 본인의신분증명과팀원사진, 해당공모부분을입증할수있는자료별도제출하며시간엄수 작품제출은공모분야별로 Webhard 에 upload 하며접수후수정불가 (Webhard 주소와 Password 는개별통보 ) 최종심사대상자는제작원본파일을요청할수있음 (300dpi 이상의 TIFF 형식으로제출 ) 출품작의출판저작권을주최측에허용해야함 모든수상작은향후전시회개최시주최측의요청에따라패널을제작제출해야함

Typical award winners: Design a building of the future

Typical Architectural Design Representation

부산과학체험관당선작, 아이엔지엔지니어링건축사사무소

부산과학체험관당선작, 아이엔지엔지니어링건축사사무소

부산과학체험관당선작, 아이엔지엔지니어링건축사사무소

Students Work

Design Components for the Design Representation Title / Headings / Texts Diagrams Renderings Plans / Elevations / Typical Drawings, and so on

Think Different

Different approach: Infographics in architectural design http://www.archdaily.com/category/architecture-infographics/

Try to draw a new type of (future) city/subway/building map http://visual.ly/grand-mosque-infographic

Under water How about this? http://www.loveinfographics.com/categories/placesarchitecture-infographics/burj-dubai-tower-infographic Sea Scraper Architecture Infographic Hybrid method strongly recommended: Freehand Sketch + Photo-realistic rendering Illustration graphic + Rendering SketchUP styles + Photo-realistic rendering Real pictures + Rendering

Use Lines. http://www.loveinfographics.c om/categories/placesarchitecture-infographics/burjdubai-towerinfographic#!prettyphoto- 23735/1/

Parody IBM lab s 2025 CPU design Looks like a house? Café library Library Café (Starbucks) Computer house Housing unit computer

And More Representations

EXTERME Photo-realistic 3d Rendering http://3dsmaxdesign.cgarchitect.com/

EXTERME Photo-realistic 3d Rendering http://3dsmaxdesign.cgarchitect.com/

EXTERME Photo-realistic 3d Rendering http://naldzgraphics.net/tutorials/30-autodesk-3ds-max-interior-design-tutorials/

EXTERME Photo-realistic 3d Rendering http://naldzgraphics.net/tutorials/30-autodesk-3ds-max-interior-design-tutorials/

EXTERME Photo-realistic 3d Rendering http://www.3dtotal.com/

EXTERME Photo-realistic 3d Rendering http://www.3dtotal.com/

Video-based Design Presentations http://digital-architecture.or.kr/new_da/html/

What you need is - Architectural Design References

From the recent architectural achievements Public spaces, e.g. bus station (from Details No.28)

From the recent architectural achievements Public spaces, e.g. park (from Details No.29)

From the recent architectural achievements New material, new surface pattern, etc. (from Details No.28)

From the recent architectural achievements New material, new surface pattern, etc. (from Details No.29)

From the recent architectural achievements Transform the patterns from nature (from Details No.28)

From the recent architectural achievements Architectural sculpture (from Details No.29)

From the recent architectural achievements Pick a company you like, and then project its image to your concept design (from Details No.29)

From the recent architectural achievements Panelized Surface design (from Details No.29)

Some ideas

Breaking semantic integrity There is a matter of size

Hommage to Escher Maurits Cornelis Escher (1898-1972) Ascending and Descending Escher (1958) Belvedere

Panoramic view Typhoon, taken at Room#511, College of Human Ecology, HYU, by JKL

360 Panoramic view Daelim museum

Inspired by others photos: E.g. Pinterest.com

www.pinterest.com amount of inspirable pictures

http://pinterest.com/pin/58687601365179312/

http://pinterest.com/pin/250723904226160773/

http://pinterest.com/pin/247275835761528274/

http://pinterest.com/pin/46654546110876787/

http://pinterest.com/pin/18929260904244445/

Salvador Dali Museum by HOK http://pinterest.com/pin/83809243036549264/

http://pinterest.com/pin/83809243035661503/

http://pinterest.com/pin/134967320053652255/

http://pinterest.com/pin/244461085994072014/

http://pinterest.com/pin/264868021805228644/

http://pinterest.com/pin/147070744051761348/

From Concept sketch to Actual design: A case study done by Gensler NY, for Samsung

Hand-drawn concept sketch + Photoshop: Samsung Refrigerator

Hand-drawn concept sketch + Photoshop: Cool Washer

Render shot

The 2013 IFA International Consumer Electronics Show @ Berlin, 4-11 September, 2013

The 2013 IFA International Consumer Electronics Show Samsung home appliance booth, design by JH Park, Gensler NY.

His another work Harman Kardon NY Flagship Store (by Gensler) Selected Inside Scoop: 7 NYC Places to Eat, Shop, Play, or Sleep by Interior Design Mag.

Lab Exercise 00: 3ds Max basic render environment - Basic render environment file for Mental Ray - Basic render environment file for Vray Use them for your precision modeling & quick rendering preview

Environment_MentalRay.max 1,000mm 1,000mm

Environment_Vray.max 1,000mm 1,000mm

Lab Exercises 00: 3ds Max + V-Ray basics

Lab Exercise 00-2 Render a Teapot on a plane scene in 3ds Max using V-Ray Create a new Max file (in 3ds Max 2009 for using Vray plugin) - Change current renderer to V-Ray - Create a plane - Make a primitive object - teapot - Assign Vray materials using Material Editor - Add Vray light(s) - Render a scene Render your final scene Store under your named folder

Renderers in 3ds Max Scanline Renderer (3ds legacy) Mental Ray Renderer (default) V-ray Renderer (installed vray plugin) Others Render Setup Menu Common tab - Common Parameters: Output size - Assign Renderer: Renderers V-Ray tab - Various vray options Some different setup tabs by currently assigned renderers

V-Ray materials in 3ds Max Type M for opening 3ds Max Material Editor Click Arch & Design (current material) button Choose VRayMtl for rendering by V-Ray Vray parameters are shown - Diffuse - Reflection - Refraction - Assign Vray materials on a plane and teapot Place Vray lights

Lab Exercise 00-3: Texture Mapping & Bump in Vray & Mental Ray

Classic Bump Mapping vs. Displacement (Varies in 3d Tools) Bump Map Displacement Geometry of two spheres are totally same different maps http://en.wikipedia.org/wiki/file:bump_map_vs_isosurface2.png

Bump Mapping example using Vray For better texture & material: - Take pictures of your interest material - Make bump map using Photoshop - Assign your texture map & bump map - Control number values - Same to Mental Ray (Also Displacement)

How to make my own texture maps, for better visualizations Taken by iphone Photoshop edited: Correct distortion & etc. Bump map Level updated

Map Turn on this: for preview in the viewport Adjust Size! This is Vray map, but same technology to Mental Ray! Just different User Interfaces.

Vray bump mapping Bump map intensity: Effect of Bump

Vray bump mapping I intentionally used this ugly map to show you the impact of texture & bump maps in real design visualization. For better visualization: - Fairly good geometric model (no need to be heavy model) - The best lights you can create - The best texture maps & effects

Res_map folder

Lab Exercises 01: Curtain Panel Surface Modeling by 3ds Max

Lab Exercises 02: Architectural Modeling in 3ds Max 1. Using Editable Poly 2. Using AutoCAD drawing plans 3. Using AEC Extended Geometry in 3ds Max

Import CAD file Import AutoCAD floor plan file - Check Units - Choose Layer

Using AEC Extended Wall, Door, Window, Foliage, etc. Progress image - Import CAD floor plan file - Draw splines on top of CAD file, and extrude for making 3d walls - Model 3d walls using AEC Extended Wall object, Foliage, etc. - Slice plane bridge walls for door openings in Editable Poly mode - Various editing methods

Using AEC Extended Wall, Door, Window, Foliage, etc.

Next Class Geometric Modeling & Modification Technique in 3ds Max 3ds Max Design + Mental Ray Technique Architectural Modeling by AutoCAD dwg files