13 5 274 1) *. 2000 400%,,...... 1. PC 1. 2. 2.. 3... 1),. PC : * (02) 570 4191, kay@kisdi.re.kr 1) 2000 70, 20 50 (< >, 2000 12 28 ). 150 2000 12 (< >, 2000 12 13 ). 20
... PC. ". ".. 1.. 991,298, 756 430, PC 67 45., PC PC 10%, ( ). PC. < 1> 1998 1999 2000 ( ) ( : ) (%) (%) (%) PC 50 14 67 34 93 39 398 35 430 8 490 14 605 21 756 25 982 30 33 18 45 36 65 44 1,086 25 1,298 19.5 1,630 25.5 : (KESA),," http:/ /www.game.or.kr 2001-3-16 21
. 1999 8,000,. 2) 70%. 2000 400%.. 2001 160% 2,600. 3) < 2> ( : ) PC 1998 1999 2000 ( ) (%) (%) (%) 350 420 20 550 31 1,145 9 1,270 11 1,460 15 4,700 5 6,200 32 7,500 21 61 9 200 228 1,000 400 6,256 5 8,090 29 10,510 30 : (KESA),," http:/ /www.game.or.kr 1,300. 2. 4). ( ), 2) 1999 1 4, 2 5. 3) < >, 2001 1 8. 4). 22
.. < 2>.?".,..., PDA, IMT-2000... 1...,.,,, PC CD.. " ( ). ( ). ". 5) 5). PC, 2001-3-16 23
. 6). [ 1]. [ 1].... < 3> ( ). (< 4> ).. 6),,.. 24
3. Greg Costikyan The future of online games" 7).. (hourly fee), (flat fee subscription), (tiering), (portal deals), (play for free, buy at retail), (retail client with online fee) (< 4> ). < > ( MUD ). < >.. <Everquest> <Ultima Online>,..,.,., 8). 7) http://www.goodreports.com 8). 100 400MB PC,, CD. 2001-3-16 25
< 4> (tiering) (portal) <>, ( ) PC " ( ), < >, <Everquest> ( <Ultima Online>, ), (, ). 1. PC (2000),,. (CP) 26
1,000. < > <>. PC. (battlenet). < >, < >... Shockwave JAVA. (2000) ( ) ( )., < >. < >, <> ( ),,.,. 1994 MUD(Multi User Dungeon) < I> PC. < >, < >. 1996 5 < > MUD( MUG). 1997 30 < > 4. 1998. 60. < > PC. 1998 1999. 200 97 371 721 (< 5>). PC. (2000) PC 1999 15,150 2001-3-16 27
< 5> 1994 1996 1997 1998 1999 < > MUD < > MUG(Multi User Graphic) < > MUG 371 30 ( < > 4) < > PC 60, 200 721 2000 1,300 2001 2,600 6,000. 2000 7 3019,772, 2000 22,000. PC. PC. PC 50 80%. PC, IP, IP < >, < >, < > 10 9, 90,000 (<>), 28
99,000 (<>), 10 IP (<>) 52. 9). PC. PC. 2 3. PC,,. PC. 2000 12" PC 3 2 69 9 < >, < >, < >, PC 1510 IP,, 20 40%.,, SK,,..,,. 50 100 e ", < > 12. 10) 2. SK. 20 ( e"),., ". 2000 6, 242, 45. PC 22 ( 37 ), 23. 9) 2 7. 10) 10 < >. 2001-3-16 29
19 (30 )., < 6>. < 6> ( ) PC ( ) ( ) 2000 1999 ( ) 2,500,000 90,000 29,700 61 230 ( ) ( ) ( ) ( ) 1,500,000 40,000 24,000 10 6,000 20 1 1,500,000 30,000 24,000 2 1,200,000 30,000 24,000 850,000 20,000 400,000 20,000 7,000 2,000,000 16,500 7,700 300,000 109,000 29,700 20 10 200,000 109,000 29,700 5,000 5 30,000 109,000 29,700 700,000 99,000 37,500 20 10 100,000 55,000 29,700 5,000 5 450,000 99,000 35,000 9,300 12 550,000 66,000 11,000 5 2 5,000 ( ) 370,000 9,900 4,000 ( ) 77,000 ( ) 38,500 27,500 10 9 300,000 55,000 25,000 5 8,000 11 ( ) 300,000 49,500 19,800 1 6,000 7 ( ) 140,000 25,000 18,700 ( ) 50,000 220,000 22,000 ( ) 50,000 49,500 29,000 5 6,200 2 4,000 ( ) 30,000 49,500 5 5,000 ( ) 20,000 27,500 3 I.N.S Company 9,000 15,000 100 300 6,000 15,000 3,000 30
( ) ( ) ( ) PC ( ) ( ) 2000 1999 60,000 20 ( ) 200 100 25,000 10 ( ) 4,000 20,000 10 ( ) 5,000 5,000 10 ( ) 1 2,000 5,000 ( ) 10,000 5 10 ( ) 700 400 19 30 13,655,000 : (2000), 2000 6. PC < > 2000 7..,,,,,, 2001. PC,., PC.. GV (< 2>) 2000 12 600, 1,000. Alexa 2000 9 1.. 11),. 1 11) (mgame.com), (jointgame.com), (gamevil. com), (e-gamenet.com), (gagamel.com), (webnori.com). 2001-3-16 31
. 12) 2001. < 7> GV 2000 553 <> 1,000 ( ) : 20 25% ( ) 2000 300 : < >, < >, < > ( ) : 50, < > 2000 40 (Saint Hermit Studio),,, 2000 62 2001 180 (Saint Hermit Studio) : 25%,,, < > 2000 55 ( ) CDIB QUANTA()500 PC 2000 60 : < > : ( ),,, () ( ),, < 2 > 800 (2001. 2) NEC2 12) < > 2000 12 11. 32
GV < 2> < 2 > 2001 1 2PC. GV 12 PC 1 10..,. 2.. 14%... 2000,. (Playstation) 2 2001 X-BOX. PC 3 DVD. X-BOX 8GB 733MHz 64MB PC. / X-BOX PC.. 2 2000 3,, 500 X-BOX 5.., 2001-3-16 33
.,.., MS <> X-BOX, X-BOX. 13).. IMT-2000,... SMS (Short Message Service). 1 / 5 <> turn-base. WAP (Wireless Application Protocol). / (asynchronous)..,,,,, 30 SK,,,, LG.,.. Game-boy". Java2 Micro Edition(J2ME) 2001 3/ 4. In Fusio ExEn(Excutable 13) < >, 2000 11 22. 34
Engine) J2ME ROM., 2001 3ExEn... 10 15.. RAM. 2MB RAM 4MB. Gartner Group(2000) ( )(hard-core gamer) ( )(casual gamer)., (easy to use). PC PDA.. P2P P2P (Peer to Peer).,,.,. P2P PC,.. P2P (ADSL).. 2001-3-16 35
.. 2000 1,300, 553, 300 66%... PC 50 80% PC. <> 1/ 4 84% PC. PC PC...,.,,. 14),..,,,.. PC. PC PC., PC., ADSL., 15) 14) (2000) 1999 12000 6 242 7531% 12953.3%. 15) NC,, JC. 36
.,. PC.... 3,... 2,..,. [1] Gartner Group(2000. 10. 30), Mobile Gaming: Everything to play for". [2] Greg Costikyan, The future of online games," http :/ /www.goodreports.com. [3] (2001), ". [4] (2000), ". [5],," http :/ / www.game.or.kr [6], 2001. 1. 30. [7] <DOT21> 2001 2 6. [8] < >. [9] < >. 2001-3-16 37